Tag Archive for structure statistics

Adventures in Crafting the Metroid-vania Experience – Part One

For the last 2 weeks, I’ve been applying the scripting skills I’ve built over the last 15 months to construct an RPG platformer in the vein of Super Metroid. Being a game design student of course means I’ve been less than a stranger to working on 2D platformers of varying scopes, with development cycles ranging from 48 hours, up to nearly 3 months, but none carrying the same non-linear structure, statistics tracking, or progression / navigation tracking that games of this nature entail.

 

 

Metroidvania

 

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