Skills
Microsoft Office Word, Excel, Visio
Productivity Perforce, DevTrack, Hansoft
Consoles DurangoXDK/Xbox One, Orbis/Playstation 4, Xbox 360, PS3, PS Vita, 3DS, iOS, Windows Phone 8
Game Engines Frostbite, Unreal, Gamebryo/Creation Kit, Unity, GameMaker
Scripting ActionScript 3, C#, Kismet, Papyrus, Ruby GSS3, GML
Adobe Suite Flash, Photoshop, Premiere
Other ProTools, FMOD, Scrumwise
Education
Sept. 2011 – March 2013
The Art Institute of Vancouver
Game & Interactive Media Design, Diploma
Graduate of AI’s Game Art & Design program. Gained proficiency and
working knowledge of Unity, Unreal, and Maya. Developed teamwork and
communication skills while learning development practices.
Work Experience
June 2013 – Present
VMC @ EA Canada – Dev Support QA Tester
Searched for and reported issues. Drove testing effort and wrote test plans in team environment. Worked closely with developers and engineers to verify code and feature changes. Compiled, troubleshot, and deployed builds.
Experienced with drafting and creating test plans for verifying the stability and major changes of our development tools for Art Production – particularly game environments, characters, and static meshes – and trained other testers in executing these plans.
Shipped titles:
- FIFA 14
- 2014 FIFA World Cup Brazil
- FIFA 15
- FIFA 16 (Xbox One, PS4, PC)
- FIFA Mobile 16
- FIFA 17 (Xbox One, PS4, PC)
- FIFA 18 (Xbox One, PS4, PC)
Other Projects:
- Origin – eCommerce QA Tester
- FIFA World
- FIFA Mobile 17
- FIFA FUT 17 Companion App
August 2012 – November 2012
VMC Game Labs – Quality Assurance Tester
Performed coordinated / ad-hoc testing through Skype. Reported issues and
concerns to QA manager coordinating remote testing. Executed specific
use-cases across a variety of projects
Game Development Experience
July 2012 – March 2013
Los Muertos
Content Design, Level Design, Event Scripting
I worked alongside a team of sixteen using Unity3D, where I created and maintained Design Documents for 6 of the project’s 9 game levels, of which the document format was adopted as project standard. I designed, built, and iterated on the three ‘Bazaar’ levels, and created reusable C# scripts for animation playback, to allow the other designers to animate events using Unity’s Animation tool without code. I also scripted the reusable ‘item chest’ in C#.
October 2012 – December 2012
Circadian Dungeons
UX Design/Scripting, Lead Artist
As part of a three-person team using Game Maker: Studio, I designed and scripted all functionality and art in the front-end/options menus, the achievement system, as well as sound and animation functions during gameplay. I was also responsible for checking consistency and polish of art assets, created a sprite sheet for custom level textures, and designed/animated the player character.
Other Work Experience & Volunteering
December 2010
Salvation Army – Donation Collector
August 2010 – September 2011
Marketplace I.G.A. – Grocery Clerk