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Microsoft Office             Word, Excel, Visio

Productivity                      Perforce, DevTrack, Hansoft

Consoles                            DurangoXDK/Xbox One, Orbis/Playstation 4, Xbox 360, PS3,                                                       PS Vita, 3DS, iOS, Windows Phone 8

Game Engines                   Frostbite, Unreal, Gamebryo/Creation Kit, Unity, GameMaker

Scripting                             ActionScript 3, C#, Kismet, Papyrus, Ruby GSS3, GML

Adobe Suite                       Flash, Photoshop, Premiere

Other                                   ProTools, FMOD, Scrumwise




Sept. 2011 – March 2013

The Art Institute of Vancouver

Game & Interactive Media Design, Diploma

Graduate of AI’s Game Art & Design program. Gained proficiency and
working knowledge of Unity, Unreal, and Maya. Developed teamwork and
communication skills while learning development practices.



Work Experience


June 2013 – Present

VMC @ EA Canada – Dev Support QA Tester

Searched for and reported issues. Drove testing effort and wrote test plans in team environment. Worked closely with developers and engineers to verify code and feature changes. Compiled, troubleshot, and deployed builds.

Experienced with drafting and creating test plans for verifying the stability and major changes of our development tools for Art Production – particularly game environments, characters, and static meshes – and trained other testers in executing these plans.

Shipped titles:
  • FIFA 14
  • 2014 FIFA World Cup Brazil
  • FIFA 15
  • FIFA 16 (Xbox One, PS4, PC)
  • FIFA Mobile 16
  • FIFA 17 (Xbox One, PS4, PC)
  • FIFA 18 (Xbox One, PS4, PC)
Other Projects:
  • Origin – eCommerce QA Tester
  • FIFA World
  • FIFA Mobile 17
  • FIFA FUT 17 Companion App


August 2012 – November 2012

VMC Game Labs – Quality Assurance Tester

Performed coordinated / ad-hoc testing through Skype. Reported issues and
concerns to QA manager coordinating remote testing. Executed specific
use-cases across a variety of projects


Game Development Experience


July 2012 – March 2013

Los Muertos

Content Design, Level Design, Event Scripting

I worked alongside a team of sixteen using Unity3D, where I created and maintained Design Documents for 6 of the project’s 9 game levels, of which the document format was adopted as project standard. I designed, built, and iterated on the three ‘Bazaar’ levels, and created reusable C# scripts for animation playback, to allow the other designers to animate events using Unity’s Animation tool without code. I also scripted the reusable ‘item chest’ in C#.


October 2012 – December 2012

Circadian Dungeons

UX Design/Scripting, Lead Artist

As part of a three-person team using Game Maker: Studio, I designed and scripted all functionality and art in the front-end/options menus, the achievement system, as well as sound and animation functions during gameplay. I was also responsible for checking consistency and polish of art assets, created a sprite sheet for custom level textures, and designed/animated the player character.



Other Work Experience & Volunteering


December 2010

Salvation Army – Donation Collector


August 2010 – September 2011

Marketplace I.G.A. – Grocery Clerk