This UDK project originally began in my Level Design II class, but it wasn’t until the final two weeks of class I learned the essential Kismet steps that were holding me back from implementing my original plan. I plan to keep adding to this level post-graduation, as there were many elements that could have been improved upon.
The player finds themselves entombed in an ancient, decrepit mining facility on a distant planet, and must navigate the structure to return to the surface, and home.
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